Use this to your advantage when making base runs. Megaliths' range is long enough that they can blow up Commanders and avoid the explosion radius. I recommend researching Adaptors once the Megaliths are acquired, as they conveniently patch all of the Megaliths' weaknesses (non-stellar AA, slow movement and large size implies vulnerability to missiles, being fire magnets that like to stand in front of the rest of your army). Another, similar strategy that can be effective is to tech to the shield generator and mass conversion ability first, then build several experimental factories and send teams of three or four to attack your opponent(s) from multiple directions. This works wonders against the AI you should be able to rampage clear through the enemy base this way. Once you have three or four of them, go on the attack. As mentioned above, Megaliths make excellent defensive units. Your lack of unit upgrades puts you at a slight disadvantage early on, but once the first Megalith rolls off the assembly line, the balance tips the other way. Build factories and enough Loyalists to cover them (or go and harass your opponent, either should work), and of course point defences. Researching straight to the Megalith can be an effective early-ish-game strategy, especially if you have access to a reasonably large number of mass deposits.
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